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#include "debugger.hpp"
extern "C" {
#include "plat.h"
}

struct Vram_Debugger : UI::Modal {
	UI::Element* enable_btn;

	Vram_Debugger(UI* ui, UI::Element* parent):
		UI::Modal(ui, parent, "VRAM debugger") {
	}
};

struct Device_Debugger : UI::Modal {
	UI::Element* enable_btn;

	Device_Debugger(UI* ui, UI::Element* parent):
		UI::Modal(ui, parent, "Device debugger") {
	}
};

void create_vram_debugger(
	UI* ui,
	UI::Element* parent,
	UI::Element* button
) {
	auto window = ui->create_element<Vram_Debugger>(parent);
	window->enable_btn = button;
	window->handler = [](UI::Element* e, const UI::Message& m) {
		if (m.type == UI::Message::Type::destroy) {
			auto window = (Vram_Debugger*)e;
			window->enable_btn->enable();
		}
		return 0;
	};
	ui->create_element<UI::Label>(window->contents, "Hello, I'm the VRAM debugger!");
}

void create_device_debugger(
	UI* ui,
	UI::Element* parent,
	UI::Element* button
) {
	auto window = ui->create_element<Device_Debugger>(parent);
	window->enable_btn = button;
	window->handler = [](UI::Element* e, const UI::Message& m) {
		if (m.type == UI::Message::Type::destroy) {
			auto window = (Device_Debugger*)e;
			window->enable_btn->enable();
		}
		return 0;
	};
	ui->create_element<UI::Label>(window->contents, "Hello, I'm the device debugger!");
}

void register_debuggers(UI* ui, UI::Toolbar* toolbar) {
	auto btnvram = ui->create_element<UI::Button>(toolbar, "VRAM Debugger");
	btnvram->handler = [](UI::Element* e, const UI::Message& m) {
		if (m.type == UI::Message::Type::click) {
			e->disable();
			create_vram_debugger(e->ui, e->ui->root, e);
		}
		return 0;
	};
	auto btndevice = ui->create_element<UI::Button>(toolbar, "Device Debugger");
	btndevice->handler = [](UI::Element* e, const UI::Message& m) {
		if (m.type == UI::Message::Type::click) {
			e->disable();
			create_device_debugger(e->ui, e->ui->root, e);
		}
		return 0;
	};
}