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#include "camera.hpp"
#include "debugdraw.hpp"
#include "editor.hpp"
#include "model.hpp"
#include "scene.hpp"
#include "ui.hpp"
#include "world.hpp"
extern "C" {
#include "memory.h"
#include "plat.h"
}
static struct {
Editor_Settings settings;
UI* ui;
UI::Toolbar* toolbar;
UI::Button* mat_btn, * ent_btn, * phy_btn;
UI::Modal* mat_win, * ent_win, * phy_win;
UI::Label* mat_name;
UI::Slider* metalness_input;
UI::Slider* roughness_input;
UI::Slider* ao_input;
UI::Label* ent_handle, * ent_index, * ent_version, * ent_mask;
World* world;
Entity_Id selected;
Model_Instance* selected_inst;
int selected_mesh;
int hovered_axis;
int dragging_gizmo;
v3f drag_axis, drag_off;
v3f gf, gu, gr;
} editor;
static int mat_win_handler(UI::Element* e, const UI::Message& m) {
(void)e;
if (m.type == UI::Message::Type::destroy) {
editor.mat_btn->enable();
editor.mat_win = 0;
}
return 0;
}
static void setup_mat_edit() {
if (editor.selected_inst) {
Mesh* meshes = editor.selected_inst->m->get_meshes();
Mesh& msh = meshes[editor.selected_mesh];
Material* mat = msh.material;
editor.metalness_input->enable();
editor.metalness_input->input->set_val(mat->metalness);
editor.roughness_input->enable();
editor.roughness_input->input->set_val(mat->roughness);
editor.ao_input->enable();
editor.ao_input->input->set_val(mat->ao);
editor.mat_name->set_text(mat->name);
} else {
editor.metalness_input->disable();
editor.roughness_input->disable();
editor.ao_input->disable();
editor.mat_name->set_text("<no material>");
}
}
void setup_ent_debug() {
if (editor.selected) {
int ind = entity_index(editor.selected);
editor.ent_handle->set_hex(editor.selected);
editor.ent_version->set_int(entity_version(editor.selected));
editor.ent_index->set_int(ind);
editor.ent_mask->set_hex(editor.world->masks[ind]);
} else {
editor.ent_handle->set_text("<null>");
editor.ent_version->set_text("<null>");
editor.ent_index->set_text("<null>");
editor.ent_mask->set_text("<null>");
}
}
static int mat_btn_handler(UI::Element* e, const UI::Message& m) {
(void)e;
if (m.type == UI::Message::Type::click) {
editor.mat_win = editor.ui->create_element<UI::Modal>(
editor.ui->root,
"Material Editor"
);
int rows[] = { 200, 250, 0 };
editor.mat_win->handler = mat_win_handler;
editor.mat_btn->disable();
editor.mat_name = editor.ui->create_element<UI::Label>(
editor.mat_win->contents,
""
);
auto container = editor.ui->create_element<UI::Table>(
editor.mat_win->contents,
rows
);
#define bind_mat_float(el, name, point) \
editor.ui->create_element<UI::Label>( \
container, \
name \
); \
el = editor.ui->create_element<UI::Slider>( \
container, \
0.0f, \
1.0f \
); \
el->input->handler = []( \
UI::Element* e, \
const UI::Message& m \
) { \
if ( \
m.type == UI::Message::Type::input_changed && \
editor.selected_inst \
) { \
UI::Float_Input* in = (UI::Float_Input*)e; \
Mesh* meshes = editor.selected_inst->m->get_meshes(); \
Mesh& mesh = meshes[editor.selected_mesh]; \
Material* mat = mesh.material; \
mat->point = in->val; \
} \
return 0; \
};
bind_mat_float(
editor.metalness_input,
"Metalness",
metalness
);
bind_mat_float(
editor.roughness_input,
"Roughness",
roughness
);
bind_mat_float(
editor.ao_input,
"Ambient Occlusion",
ao
);
#undef bind_mat_float
setup_mat_edit();
}
return 0;
}
static int ent_win_handler(UI::Element* e, const UI::Message& m) { (void)e;
if (m.type == UI::Message::Type::destroy) {
editor.ent_btn->enable();
editor.ent_win = 0;
}
return 0;
}
static int ent_btn_handler(UI::Element* e, const UI::Message& m) {
(void)e;
if (m.type == UI::Message::Type::click) {
auto ui = editor.ui;
editor.ent_win = ui->create_element<UI::Modal>(
editor.ui->root,
"Entity Debugger"
);
editor.ent_win->handler = ent_win_handler;
editor.ent_btn->disable();
int rows[] = { 100, 50, 0 };
auto tab = ui->create_element<UI::Table>(
editor.ent_win->contents,
rows
);
ui->create_element<UI::Label>(tab, "Handle");
editor.ent_handle = ui->create_element<UI::Label>(tab, "");
ui->create_element<UI::Label>(tab, "Index");
editor.ent_index = ui->create_element<UI::Label>(tab, "");
ui->create_element<UI::Label>(tab, "Version");
editor.ent_version = ui->create_element<UI::Label>(tab, "");
ui->create_element<UI::Label>(tab, "Mask");
editor.ent_mask = ui->create_element<UI::Label>(tab, "");
setup_ent_debug();
}
return 0;
}
static int phy_win_handler(UI::Element* e, const UI::Message& m) { (void)e;
if (m.type == UI::Message::Type::destroy) {
editor.phy_btn->enable();
editor.phy_win = 0;
}
return 0;
}
static int phy_btn_handler(UI::Element* e, const UI::Message& m) {
(void)e;
if (m.type == UI::Message::Type::click) {
auto ui = editor.ui;
editor.phy_win = ui->create_element<UI::Modal>(
editor.ui->root,
"Physics Debugger"
);
auto cont = editor.phy_win->contents;
editor.phy_win->handler = phy_win_handler;
editor.phy_btn->disable();
auto cdebug = ui->create_element<UI::Checkbox>(cont, "Debug Draw");
cdebug->handler = [](UI::Element* e, const UI::Message& m) {
if (m.type == UI::Message::Type::checkbox_changed) {
UI::Checkbox* ch = (UI::Checkbox*)e;
editor.settings.debug_physics = ch->val;
}
return 0;
};
cdebug->set_val(editor.settings.debug_physics);
auto cpause = ui->create_element<UI::Checkbox>(cont, "Pause");
cpause->set_val(editor.settings.pause_physics);
cpause->handler = [](UI::Element* e, const UI::Message& m) {
if (m.type == UI::Message::Type::checkbox_changed) {
UI::Checkbox* ch = (UI::Checkbox*)e;
editor.settings.pause_physics = ch->val;
}
return 0;
};
}
return 0;
}
void init_editor(UI* ui, World* world) {
editor.ui = ui;
editor.toolbar = ui->create_element<UI::Toolbar>(ui->root);
editor.mat_btn = ui->create_element<UI::Button>(
editor.toolbar,
"Edit Material"
);
editor.mat_btn->handler = mat_btn_handler;
editor.ent_btn = ui->create_element<UI::Button>(
editor.toolbar,
"Entity Debugger"
);
editor.ent_btn->handler = ent_btn_handler;
editor.phy_btn = ui->create_element<UI::Button>(
editor.toolbar,
"Physics Debugger"
);
editor.phy_btn->handler = phy_btn_handler;
editor.mat_win = 0;
editor.ent_win = 0;
editor.phy_win = 0;
editor.world = world;
editor.dragging_gizmo = 0;
zero(&editor.settings, sizeof editor.settings);
}
void deinit_editor() {
}
void editor_on_select(Entity_Id e, int m) {
if (!editor.ui->hovered) {
editor.selected = e;
if (e && editor.world->has<C_Model>(e)) {
auto& cm = editor.world->get<C_Model>(e);
editor.selected_inst = cm.i;
editor.selected_mesh = m;
} else {
editor.selected_inst = 0;
editor.selected_mesh = -1;
}
if (editor.mat_win) {
setup_mat_edit();
}
if (editor.ent_win) {
setup_ent_debug();
}
}
}
void editor_draw(Line_Renderer& lr) {
if (editor.selected_inst) {
lr.add_box(
editor.selected_inst->bounds[editor.selected_mesh]
);
}
if (editor.selected) {
Entity_Id e = editor.selected;
World& w = *editor.world;
if (w.has<Transform>(e)) {
Transform& t = w.get<Transform>(e);
m4f& m = t.mat;
v3f p = v3f(m.m[3][0], m.m[3][1], m.m[3][2]);
v3f& f = editor.gf;
v3f& u = editor.gu;
v3f& r = editor.gr;
if (editor.hovered_axis == 1)
lr.colour(v3f(1.0f, 1.0f, 1.0f));
else
lr.colour(v3f(1.0f, 0.0f, 0.0f));
lr.add_arrow(p, p + f);
if (editor.hovered_axis == 2)
lr.colour(v3f(1.0f, 1.0f, 1.0f));
else
lr.colour(v3f(0.0f, 1.0f, 0.0f));
lr.add_arrow(p, p + u);
if (editor.hovered_axis == 3)
lr.colour(v3f(1.0f, 1.0f, 1.0f));
else
lr.colour(v3f(0.0f, 0.0f, 1.0f));
lr.add_arrow(p, p + r);
}
}
}
v3f gizmo_pos(const v3f& p, const App& app, const Camera& cam) {
v2f uv = (2.0f * v2f(app.mx, app.my) - v2f(app.w, app.h)) / (float)app.h;
v4f e =
cam.get_proj().inverse() *
v4f(uv.x, uv.y, -1.0f, 1.0f);
e.z = -1.0f; e.w = 0.0f;
v4f d4 = cam.get_view().inverse() * e;
v3f d = v3f::normalised(v3f(d4.x, d4.y, d4.z));
v3f n = v3f::perp(editor.drag_axis);
float denom = v3f::dot(n, d);
v3f o = cam.position + cam.near * cam.forward;
float t = v3f::dot(p - o, n) / denom;
return (o + t * d) * editor.drag_axis;
}
void editor_update(const App& app, const Camera& cam) {
Entity_Id e = editor.selected;
World& w = *editor.world;
if (!e || !w.has<Transform>(e))
return;
Transform& t = w.get<Transform>(e);
m4f& m = t.mat;
v3f p = v3f(m.m[3][0], m.m[3][1], m.m[3][2]);
auto vp = cam.get_proj() * cam.get_view();
if (editor.dragging_gizmo) {
auto gp = gizmo_pos(p, app, cam) + editor.drag_off;
m.m[3][0] += (gp.x - m.m[3][0]) * editor.drag_axis.x;
m.m[3][1] += (gp.y - m.m[3][1]) * editor.drag_axis.y;
m.m[3][2] += (gp.z - m.m[3][2]) * editor.drag_axis.z;
if (app.mjr(mbtn_left))
editor.dragging_gizmo = 0;
return;
}
editor.hovered_axis = 0;
editor.gf = v3f::normalised((m * v4f(0.0f, 0.0f, 1.0f, 0.0f)).xyz());
editor.gu = v3f::normalised((m * v4f(0.0f, 1.0f, 0.0f, 0.0f)).xyz());
editor.gr = v3f::normalised((m * v4f(1.0f, 0.0f, 0.0f, 0.0f)).xyz());
auto do_axis = [&](const v3f& axis) {
v4f sss4 = vp * v4f(p, 1.0f);
v4f sse4 = vp * v4f(p + axis, 1.0f);
if (sss4.w < 0.0f || sse4.w < 0.0f) return false;
float mx = app.mx;
float my = app.my;
v3f sss = sss4.xyz() / sss4.w;
v3f sse = sse4.xyz() / sse4.w;
v3f s = v3f(app.w, app.h, 1.0f);
sss = (sss * 0.5f + 0.5f) * s;
sse = (sse * 0.5f + 0.5f) * s;
float d = fabsf((sse.y - sss.y) * mx - (sse.x - sss.x) * my + sse.x * sss.y - sse.y * sss.x);
d /= v2f::mag(sse.xy() - sss.xy());
if (d < 8.0f) {
v2f mini( INFINITY, INFINITY);
v2f maxi(-INFINITY, -INFINITY);
if (sss.x < mini.x) mini.x = sss.x;
if (sss.y < mini.y) mini.y = sss.y;
if (sse.x < mini.x) mini.x = sse.x;
if (sse.y < mini.y) mini.y = sse.y;
if (sss.x > maxi.x) maxi.x = sss.x;
if (sss.y > maxi.y) maxi.y = sss.y;
if (sse.x > maxi.x) maxi.x = sse.x;
if (sse.y > maxi.y) maxi.y = sse.y;
if (mx > mini.x && my > mini.y && mx < maxi.x && my < maxi.y) {
if (app.mjp(mbtn_left)) {
editor.drag_axis = axis;
editor.drag_off = p - gizmo_pos(p, app, cam);
editor.dragging_gizmo = 1;
}
return true;
}
}
return false;
};
if (do_axis(editor.gf)) { editor.hovered_axis = 1; return; }
if (do_axis(editor.gu)) { editor.hovered_axis = 2; return; }
if (do_axis(editor.gr)) { editor.hovered_axis = 3; return; }
}
Editor_Settings& editor_settings() {
return editor.settings;
}
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