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#ifdef DESC
[program]
type: graphics
vertex: main
fragment: main
[binding]
name: verts
rate: vertex
[attribute]
name: position
type: vec3
[attribute]
name: colour
type: vec3
[struct]
name: CBuffer
[variable]
name: view_proj
type: mat4
[cbuffer]
type: CBuffer
name: cbuf
stage: vertex
[interpolator]
name: colour
type: vec3
[target]
name: colour
type: vec4
#endif
#ifdef VERTEX_SHADER
void main() {
interpolator.colour = colour;
gl_Position = cbuf.view_proj * vec4(position, 1.0);
}
#endif
#ifdef FRAGMENT_SHADER
void main() {
colour = vec4(interpolator.colour, 1.0);
}
#endif
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