blob: 681ec3ff02fe4d7314ea488e5c0a84f43515ab4a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#ifdef DESC
[program]
type: graphics
vertex: main
fragment: main
[binding]
name: mesh
rate: vertex
[attribute]
name: position
type: vec3
[attribute]
name: normal
type: vec3
[attribute]
name: uv
type: vec2
[interpolator]
name: uv
type: vec2
[interpolator]
name: normal
type: vec3
[struct]
name: Config
[variable]
name: transform
type: mat4
[variable]
name: projection
type: mat4
[cbuffer]
name: config_buffer
type: Config
stage: vertex
[target]
name: colour
type: vec4
#endif
#ifdef VERTEX_SHADER
void main() {
interpolator.uv = uv;
interpolator.normal = mat3(config_buffer.transform) * normal;
gl_Position =
config_buffer.projection *
config_buffer.transform *
vec4(position, 1.0);
}
#endif
#ifdef FRAGMENT_SHADER
void main() {
vec3 normal = normalize(interpolator.normal);
float light = max(dot(normal, vec3(0, 0, 1)), 0.0);
colour = vec4(light.xxx, 1.0);
}
#endif
|