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#ifdef DESC
[program]
type: graphics
vertex: main
fragment: main
[binding]
name: mesh
rate: vertex
[attribute]
name: position
type: vec3
[struct]
name: Model
[variable]
name: model
type: mat4
[struct]
name: VP
[variable]
name: view_projection
type: mat4
[cbuffer]
name: c_vp
type: VP
stage: vertex
[cbuffer]
name: c_model
type: Model
stage: vertex
#endif
#ifdef VERTEX_SHADER
void main() {
vec4 pos = c_model.model * vec4(position, 1.0);
gl_Position = c_vp.view_projection * pos;
}
#endif
#ifdef FRAGMENT_SHADER
void main() {}
#endif
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