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#ifdef DESC
[program]
type: graphics
vertex: main
fragment: main
[binding]
name: verts
rate: vertex
[attribute]
name: position
type: vec2
[attribute]
name: colour
type: vec3
[attribute]
name: uv
type: vec2
[interpolator]
name: colour
type: vec3
[interpolator]
name: uv
type: vec2
[target]
name: colour
type: vec4
[texture]
name: colour_texture
stage: fragment
dimension: 2
[struct]
name: Config
[variable]
name: offset
type: vec2
[cbuffer]
name: config_buffer
type: Config
stage: vertex
#endif
#ifdef VERTEX_SHADER
void main() {
interpolator.colour = colour;
interpolator.uv = uv;
gl_Position = vec4(position + config_buffer.offset, 0.0, 1.0);
}
#endif
#ifdef FRAGMENT_SHADER
void main() {
vec3 c = texture(colour_texture, interpolator.uv).rgb;
c *= interpolator.colour;
colour = vec4(c, 1.0);
}
#endif
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