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#ifdef DESC
[program]
type: graphics
vertex: main
fragment: main

[binding]
name: verts
rate: vertex
[attribute]
name: position
type: vec2
[attribute]
name: colour
type: vec3
[attribute]
name: uv
type: vec2

[interpolator]
name: colour
type: vec3
[interpolator]
name: uv
type: vec2

[target]
name: colour
type: vec4

[texture]
name: colour_texture
stage: fragment
dimension: 2

[struct]
name: Config
[variable]
name: offset
type: vec2

[cbuffer]
name: config_buffer
type: Config
stage: vertex

#endif

#ifdef VERTEX_SHADER

void main() {
	interpolator.colour = colour;
	interpolator.uv = uv;
	gl_Position = vec4(position + config_buffer.offset, 0.0, 1.0);
}

#endif

#ifdef FRAGMENT_SHADER

void main() {
	vec3 c = texture(colour_texture, interpolator.uv).rgb;
	c *= interpolator.colour;
	colour = vec4(c, 1.0);
}

#endif