blob: d78ef6e1a27ead2168ebb2feeb94519ff1444a35 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
#include "lighting.hpp"
#include "world.hpp"
extern "C" {
#include "memory.h"
#include "plat.h"
}
/* needs to match surface shader */
struct GPU_Light {
v3f dir;
float brightness;
v3f colour;
float pad;
};
void Lighting::init(Device* dev) {
lights.init(
dev,
"Light buffer",
max_lights * sizeof(GPU_Light),
Buffer_Flags::storage_buffer
);
}
void Lighting::destroy(Device* dev) {
lights.destroy(dev);
}
void Lighting::write_buf(void* ptr, World& w) {
GPU_Light* dst = (GPU_Light*)ptr;
int count = 0;
for (auto v : w.view<Sun_Light>()) {
GPU_Light gl;
Sun_Light& l = v.get<Sun_Light>();
if (count >= max_lights) {
print_war("Over light limit.\n");
return;
}
gl.brightness = l.brightness;
gl.colour = l.colour;
gl.dir = l.dir;
dst[count++] = gl;
}
light_count = count;
}
void Lighting::update(Device* dev, Context& ctx, World& w) {
light_count = 0;
write_buf(lights.map(dev), w);
lights.unmap(dev);
lights.update(ctx);
}
|