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#ifndef lighting_hpp
#define lighting_hpp
#include "camera.hpp"
#include "maths.hpp"
#include "video.hpp"
struct Arena;
struct Model_Resources;
struct Model_Scene;
struct Renderer;
struct World;
struct Lighting {
static constexpr int max_lights = 128;
static constexpr int max_shadows = 16;
static constexpr int shadow_res = 2048;
Staged_Buffer lights;
Staged_Buffer casters;
Texture_Id shadows;
Texture_Id shadow_slices[max_shadows];
Sampler_Id shadow_sampler;
Camera_Id cameras[max_shadows];
int light_count, caster_count;
void init(Device* dev);
void destroy(Device* dev, Renderer& r);
void update(
Device* dev,
Context& ctx,
World& w,
Renderer& r,
Model_Scene& s
);
void write_bufs(
void* lptr,
void* cptr,
World& w,
Renderer& r,
Model_Scene& s
);
};
struct Light {
v3f colour;
float brightness;
bool caster;
};
struct Sun_Light : Light {
v3f dir;
};
#endif
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