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authorquou <quou@disroot.org>2024-10-01 20:56:18 +1000
committerquou <quou@disroot.org>2024-10-01 20:56:18 +1000
commit7fd847dcd9f951a91747405be1f9bbba91d6cedd (patch)
treefdde118b8d85ab407ddcd14c66161e035b1e413d /world.c
parent61d70551166de46cfda7ee5d6212817859153335 (diff)
freeze frames when the player takes damage
Diffstat (limited to 'world.c')
-rw-r--r--world.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/world.c b/world.c
index 18cc6cd..fc137ee 100644
--- a/world.c
+++ b/world.c
@@ -6,6 +6,7 @@ void init_world(World* w) {
w->enemy_count = 0;
w->deathzone_count = 0;
w->frame = 0;
+ w->freeze = 0;
init_player(&w->player);
}
@@ -54,6 +55,10 @@ Deathzone* inst_deathzone(
void update_world(World* w, const App* a) {
int i;
+ if (w->freeze) {
+ w->freeze--;
+ return;
+ }
for (i = w->deathzone_count - 1; i >= 0; i--)
if (update_deathzone(&w->deathzones[i]))
w->deathzones[i] = w->deathzones[--w->deathzone_count];