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-rw-r--r--1bitjam.c16
-rw-r--r--Makefile7
-rw-r--r--animation.c8
-rw-r--r--animation.h2
-rw-r--r--intermediate/arms.bmpbin0 -> 262282 bytes
-rw-r--r--intermediate/slash_left.anm6
-rw-r--r--intermediate/slash_right.anm6
-rw-r--r--obj.h20
-rw-r--r--particle.c28
-rw-r--r--player.c31
-rw-r--r--world.c37
-rw-r--r--world.h29
12 files changed, 170 insertions, 20 deletions
diff --git a/1bitjam.c b/1bitjam.c
index 619876e..8c63aa5 100644
--- a/1bitjam.c
+++ b/1bitjam.c
@@ -1,20 +1,18 @@
#include "asset.h"
#include "config.h"
-#include "map.h"
#include "maths.h"
#include "memory.h"
-#include "obj.h"
#include "plat.h"
#include "rect.h"
#include "render.h"
+#include "world.h"
int entrypoint(int argc, const char** argv, Arena* m) {
Heap h;
App* a;
FPS f;
Renderer r;
- Player player;
- Map map;
+ World* world;
(void)argc;
(void)argv;
init_maths();
@@ -26,19 +24,19 @@ int entrypoint(int argc, const char** argv, Arena* m) {
a = new_app(&h, game_name);
init_audio();
init_fps(&f, default_mpf);
- generate_floor(&map, 0);
- init_player(&player);
+ world = arena_alloc(m, sizeof world);
+ init_world(world);
+ generate_floor(&world->map, 0);
while (a->o) {
fps_begin(&f);
while (f.now >= f.next && a->o) {
app_begin(a);
- update_player(&player, a, &map);
+ update_world(world, a);
ren_begin(&r, a->fb, viewport_w, viewport_h);
ren_clear(&r);
- render_map(&map, &r);
- ren_player(&player, &r);
+ ren_world(world, &r);
ren_end(&r);
app_end(a);
fps_update(&f);
diff --git a/Makefile b/Makefile
index 4c755b9..74ad6e3 100644
--- a/Makefile
+++ b/Makefile
@@ -49,16 +49,19 @@ sources = \
map.c \
maths.c \
memory.c \
+ particle.c \
physics.c \
plat.c \
player.c \
rect.c \
render.c \
+ world.c \
image_sources = \
+ $(int_dir)/arms.bmp \
$(int_dir)/guy.bmp \
$(int_dir)/map.bmp \
- $(int_dir)/mask.bmp
+ $(int_dir)/mask.bmp \
anim_sources = \
$(int_dir)/guy_fall_left.anm \
@@ -69,6 +72,8 @@ anim_sources = \
$(int_dir)/guy_jump_right.anm \
$(int_dir)/guy_run_left.anm \
$(int_dir)/guy_run_right.anm \
+ $(int_dir)/slash_right.anm \
+ $(int_dir)/slash_left.anm \
objects = $(sources:%.c=%.o)
images = $(image_sources:$(int_dir)/%.bmp=$(data_dir)/%.img)
diff --git a/animation.c b/animation.c
index 388e29d..2010301 100644
--- a/animation.c
+++ b/animation.c
@@ -1,9 +1,13 @@
#include "animation.h"
#include "rect.h"
-void update_anim(const Animation* a, int* f, Rect* r) {
+int update_anim(const Animation* a, int* f, Rect* r) {
+ int done = 0;
f[0]++;
- if (f[0] >= a->fc * a->s)
+ if (f[0] >= a->fc * a->s) {
f[0] = 0;
+ done = 1;
+ }
*r = ((const Rect*)&a[1])[f[0] / a->s];
+ return done;
}
diff --git a/animation.h b/animation.h
index 983fed8..e894396 100644
--- a/animation.h
+++ b/animation.h
@@ -7,6 +7,6 @@ typedef struct Animation {
int fc, s;
} Animation;
-void update_anim(const Animation* a, int* f, struct Rect* r);
+int update_anim(const Animation* a, int* f, struct Rect* r);
#endif
diff --git a/intermediate/arms.bmp b/intermediate/arms.bmp
new file mode 100644
index 0000000..0b686f3
--- /dev/null
+++ b/intermediate/arms.bmp
Binary files differ
diff --git a/intermediate/slash_left.anm b/intermediate/slash_left.anm
new file mode 100644
index 0000000..b95a86d
--- /dev/null
+++ b/intermediate/slash_left.anm
@@ -0,0 +1,6 @@
+1
+{ 0, 17, 45, 17 }
+{ 45, 17, 45, 17 }
+{ 90, 17, 45, 17 }
+{ 135, 17, 45, 17 }
+{ 180, 17, 45, 17 }
diff --git a/intermediate/slash_right.anm b/intermediate/slash_right.anm
new file mode 100644
index 0000000..9e00005
--- /dev/null
+++ b/intermediate/slash_right.anm
@@ -0,0 +1,6 @@
+1
+{ 0, 0, 45, 17 }
+{ 45, 0, 45, 17 }
+{ 90, 0, 45, 17 }
+{ 135, 0, 45, 17 }
+{ 180, 0, 45, 17 }
diff --git a/obj.h b/obj.h
index 9a331b7..7f93ecc 100644
--- a/obj.h
+++ b/obj.h
@@ -4,8 +4,9 @@
#include "rect.h"
struct App;
-struct Renderer;
struct Map;
+struct Renderer;
+struct World;
typedef enum {
face_left,
@@ -17,6 +18,7 @@ typedef struct {
int frame;
int anim;
int grounded, headbutted, on_ramp, jumping;
+ int cooldown;
Face face;
Rect rect;
} Player;
@@ -24,9 +26,21 @@ typedef struct {
void init_player(Player* p);
void update_player(
Player* p,
- struct App* app,
+ struct World* w,
+ const struct App* app,
const struct Map* map
);
-void ren_player(Player* p, struct Renderer* r);
+void ren_player(const Player* p, struct Renderer* r);
+
+typedef struct {
+ int x, y;
+ int frame, anim;
+ int bmp;
+ Rect rect;
+} Particle;
+
+void init_particle(Particle* p, int x, int y, int anim, int bmp);
+int update_particle(Particle* p);
+void ren_particle(const Particle* p, struct Renderer* r);
#endif
diff --git a/particle.c b/particle.c
new file mode 100644
index 0000000..c10e3aa
--- /dev/null
+++ b/particle.c
@@ -0,0 +1,28 @@
+#include "animation.h"
+#include "asset.h"
+#include "obj.h"
+#include "render.h"
+
+void init_particle(Particle* p, int x, int y, int anim, int bmp) {
+ p->x = x;
+ p->y = y;
+ p->frame = 0;
+ p->anim = anim;
+ p->bmp = bmp;
+}
+
+int update_particle(Particle* p) {
+ const Animation* a = get_animation(p->anim);
+ return update_anim(a, &p->frame, &p->rect);
+}
+
+void ren_particle(const Particle* p, Renderer* r) {
+ const Bitmap* b = get_bitmap(p->bmp);
+ ren_map(
+ r,
+ p->x,
+ p->y,
+ &p->rect,
+ b
+ );
+}
diff --git a/player.c b/player.c
index a99f40b..77d0b01 100644
--- a/player.c
+++ b/player.c
@@ -6,6 +6,7 @@
#include "physics.h"
#include "plat.h"
#include "render.h"
+#include "world.h"
void init_player(Player* p) {
p->anim = asset_id_guy_run_right_anm;
@@ -18,6 +19,7 @@ void init_player(Player* p) {
p->headbutted = 0;
p->on_ramp = 0;
p->jumping = 0;
+ p->cooldown = 0;
p->face = face_right;
}
@@ -46,12 +48,13 @@ void update_player_phys(Player* p, const Map* map) {
);
}
-void update_player_move(Player* p, const App* a) {
+void update_player_move(Player* p, const App* a, World* w) {
int grounded = p->grounded < 3;
int mf = player_move_force;
int nanim, moving, t;
int jumping = p->jumping;
Face* face = &p->face;
+ p->cooldown--;
if (!grounded) {
mf = player_air_move_force;
}
@@ -89,6 +92,21 @@ void update_player_move(Player* p, const App* a) {
p->jumping = 1;
play_sound(500);
}
+ if (p->cooldown <= 0 && btn_just_pressed(a, btn_shoot)) {
+ int sx, sy;
+ int anim;
+ if (p->face == face_left) {
+ anim = asset_id_slash_left_anm;
+ sx = (p->x >> fbits) - 45;
+ sy = (p->y >> fbits);
+ } else {
+ anim = asset_id_slash_right_anm;
+ sx = (p->x >> fbits) + 16;
+ sy = (p->y >> fbits);
+ }
+ inst_particle(w, sx, sy, anim, asset_id_arms_img);
+ p->cooldown = 10;
+ }
jumping = p->jumping;
nanim = p->anim;
switch (p->face) {
@@ -120,13 +138,18 @@ void update_player_move(Player* p, const App* a) {
}
}
-void update_player(Player* p, App* app, const Map* map) {
- update_player_move(p, app);
+void update_player(
+ Player* p,
+ World* w,
+ const App* app,
+ const Map* map
+) {
+ update_player_move(p, app, w);
update_player_phys(p, map);
update_player_anim(p);
}
-void ren_player(Player* p, struct Renderer* r) {
+void ren_player(const Player* p, struct Renderer* r) {
const Bitmap* b = get_bitmap(asset_id_guy_img);
ren_map(r, p->x >> fbits, p->y >> fbits, &p->rect, b);
}
diff --git a/world.c b/world.c
new file mode 100644
index 0000000..e7777fd
--- /dev/null
+++ b/world.c
@@ -0,0 +1,37 @@
+#include "plat.h"
+#include "world.h"
+
+void init_world(World* w) {
+ w->particle_count = 0;
+ init_player(&w->player);
+}
+
+Particle* inst_particle(
+ World* w,
+ int x,
+ int y,
+ int anim,
+ int bmp
+) {
+ Particle* p;
+ assert(w->particle_count < max_particles);
+ p = &w->particles[w->particle_count++];
+ init_particle(p, x, y, anim, bmp);
+ return p;
+}
+
+void update_world(World* w, const App* a) {
+ int i;
+ update_player(&w->player, w, a, &w->map);
+ for (i = w->particle_count - 1; i >= 0; i--)
+ if (update_particle(&w->particles[i]))
+ w->particles[i] = w->particles[--w->particle_count];
+}
+
+void ren_world(const World* w, struct Renderer* r) {
+ int i;
+ ren_player(&w->player, r);
+ render_map(&w->map, r);
+ for (i = 0; i < w->particle_count; i++)
+ ren_particle(&w->particles[i], r);
+}
diff --git a/world.h b/world.h
new file mode 100644
index 0000000..bd3df31
--- /dev/null
+++ b/world.h
@@ -0,0 +1,29 @@
+#ifndef world_h
+#define world_h
+
+#include "map.h"
+#include "obj.h"
+
+#define max_particles 32
+
+struct Renderer;
+
+typedef struct World {
+ Particle particles[max_particles];
+ int particle_count;
+ Player player;
+ Map map;
+} World;
+
+void init_world(World* w);
+Particle* inst_particle(
+ World* w,
+ int x,
+ int y,
+ int anim,
+ int bmp
+);
+void update_world(World* w, const App* a);
+void ren_world(const World* w, struct Renderer* r);
+
+#endif