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#include "asset.h"
#include "config.h"
#include "map.h"
#include "maths.h"
#include "memory.h"
#include "obj.h"
#include "plat.h"
#include "rect.h"
#include "render.h"
int entrypoint(int argc, const char** argv, Arena* m) {
Heap h;
App* a;
FPS f;
Renderer r;
Player player;
Map map;
(void)argc;
(void)argv;
init_maths();
init_heap(
&h,
arena_alloc(m, app_memory_size),
app_memory_size
);
a = new_app(&h, game_name);
init_audio();
init_fps(&f, default_mpf);
generate_floor(&map, 0);
init_player(&player);
while (a->o) {
fps_begin(&f);
while (f.now >= f.next && a->o) {
app_begin(a);
update_player(&player, a, &map);
ren_begin(&r, a->fb, viewport_w, viewport_h);
ren_clear(&r);
render_map(&map, &r);
ren_player(&player, &r);
ren_end(&r);
app_end(a);
fps_update(&f);
}
fps_end(&f);
}
deinit_audio();
deinit_app(a);
return error_none;
}
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