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|
ifndef config
config=debug_gnu64
endif
.PHONY: all clean
compiler = gcc
tool_compiler = gcc
linker = gcc
includes = -I./
cflags = $(includes) $(conf_cflags) \
-Wall -Wextra -pedantic -std=c90
lflags = $(libs) $(conf_lflags)
target = 1bitjam
int_dir = intermediate
data_dir = data
convimg = convimg
convanim = convanim
packassets = packassets
pack = pack.h
ifeq ($(config), debug_gnu64)
compiler = gcc
tool_compiler = gcc
linker = gcc
conf_cflags = -DDEBUG -Dplat_x11 -Dplat_x86 \
-Dplat_posix -Dallocation_default_alignment=8 \
-Dplat_pulse \
-g
libs = -lX11 -lXi -lpulse -lpulse-simple -lpthread -lm
endif
ifeq ($(config), release_gnu64)
compiler = gcc
tool_compiler = gcc
linker = gcc
conf_cflags = -DNDEBUG -Dplat_x11 -Dplat_x86 \
-Dplat_posix -Dallocation_default_alignment=8 \
-Dplat_pulse \
-s -O3 -m64
conf_lflags = -m64 -s
libs = -lX11 -lXi -lpulse -lpulse-simple -lpthread -lm
endif
sources = \
1bitjam.c \
animation.c \
asset.c \
deathzone.c \
enemy.c \
hud.c \
map.c \
maths.c \
memory.c \
particle.c \
physics.c \
plat.c \
player.c \
random.c \
rect.c \
render.c \
world.c \
image_sources = \
$(int_dir)/arms.bmp \
$(int_dir)/guy.bmp \
$(int_dir)/hud.bmp \
$(int_dir)/map.bmp \
$(int_dir)/mask.bmp \
$(int_dir)/npc.bmp \
anim_sources = \
$(int_dir)/demon_fly_left.anm \
$(int_dir)/demon_fly_right.anm \
$(int_dir)/demon_idle_left.anm \
$(int_dir)/demon_idle_right.anm \
$(int_dir)/demon_jump_left.anm \
$(int_dir)/demon_jump_right.anm \
$(int_dir)/demon_walk_left.anm \
$(int_dir)/demon_walk_right.anm \
$(int_dir)/guy_fall_left.anm \
$(int_dir)/guy_fall_right.anm \
$(int_dir)/guy_idle_left.anm \
$(int_dir)/guy_idle_right.anm \
$(int_dir)/guy_jump_left.anm \
$(int_dir)/guy_jump_right.anm \
$(int_dir)/guy_run_left.anm \
$(int_dir)/guy_run_right.anm \
$(int_dir)/guy_slash_left.anm \
$(int_dir)/guy_slash_right.anm \
$(int_dir)/slash_left.anm \
$(int_dir)/slash_right.anm \
$(int_dir)/smol_slash_left.anm \
$(int_dir)/smol_slash_right.anm \
objects = $(sources:%.c=%.o)
images = $(image_sources:$(int_dir)/%.bmp=$(data_dir)/%.img)
animations = $(anim_sources:$(int_dir)/%.anm=$(data_dir)/%.anm)
all: $(target) $(pack)
$(objects): %.o : %.c | $(pack)
$(compiler) -MMD -MF $(basename $@).d $(cflags) -o $@ -c $<
$(images): $(data_dir)/%.img : $(int_dir)/%.bmp | $(convimg) $(data_dir)
./$(convimg) $< $@
$(animations): $(data_dir)/%.anm : $(int_dir)/%.anm | $(convanim) $(data_dir)
./$(convanim) $< $@
$(pack): $(packassets) $(images) $(animations)
./$(packassets) \
$(pack) \
$(data_dir) \
$(notdir $(animations)) \
$(notdir $(images))
$(convimg): convimg.c
$(tool_compiler) convimg.c $(cflags) -o $@
$(convanim): convanim.c
$(tool_compiler) convanim.c $(cflags) -o $@
$(packassets): packassets.c
$(tool_compiler) packassets.c $(cflags) -o $@
$(target): $(objects)
$(linker) $(objects) -o $@ $(lflags)
$(data_dir):
mkdir -p $(data_dir)
clean:
rm *.d
rm *.o
rm $(pack)
rm -r $(data_dir)
rm $(target)
rm $(convimg)
rm $(convanim)
-include $(sources:%.c=%.d)
|