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#include "memory.h"
#include "pack.h"
#include "plat.h"
#include "asset.h"

const unsigned char* get_asset(Asset_ID id) {
	const void* ptr = &asset_data[asset_offset_table[id]];
	assert(aligned(ptr, allocation_default_alignment));
	return ptr;
}

const struct Bitmap* get_bitmap(Asset_ID id) {
	return (const struct Bitmap*)get_asset(id);
}

const struct Animation* get_animation(Asset_ID id) {
	return (const struct Animation*)get_asset(id);
}