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#include "asset.h"
#include "config.h"
#include "game.h"
#include "maths.h"
#include "memory.h"
#include "plat.h"
#include "render.h"

static Heap h;
static App* a;
static FPS f;
static Renderer r;
static Game* game;

int prog_init(Arena* m) {
	init_maths();
	init_heap(
		&h,
		arena_alloc(m, app_memory_size),
		app_memory_size
	);
	a = new_app(&h, game_name);
	init_audio();
	init_fps(&f, default_mpf);
	game = arena_alloc(m, sizeof *game);
	init_game(game, game_state_menu);
	return 0;
}

int prog_update(void) {
	fps_begin(&f);
	while (f.now >= f.next && a->o) {
		app_begin(a);
		update_game(game, a);
		ren_begin(&r, a->fb, viewport_w, viewport_h);
		ren_clear(&r);
		ren_game(game, &r);
		ren_end(&r);
		app_end(a);
		fps_update(&f);
	}
	fps_end(&f);
	return a->o;
}

void prog_deinit(void) {
	deinit_audio();
	deinit_app(a);
}