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#ifndef memory_h
#define memory_h
int aligned(void* p, int a);
int align_size(int s, int a);
typedef struct Arena {
char* buf;
int size, ptr;
} Arena;
void init_arena(
Arena* a,
void* mem,
int size
);
void clear_arena(Arena* a);
void* arena_alloc(
Arena* a,
int size
);
void* arena_alloc_aligned(
Arena* a,
int size,
int align
);
typedef struct Heap {
char* buf;
int size, blocks;
} Heap;
void init_heap(
Heap* h,
void* mem,
int size
);
void* heap_alloc(
Heap* h,
int size
);
void* heap_alloc_aligned(
Heap* h,
int size,
int align
);
void heap_free_aligned(
Heap* h,
void* p
);
void heap_free(
Heap* h,
void* p
);
void heap_defrag(Heap* h);
#endif
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