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#ifndef obj_h
#define obj_h
#include "rect.h"
struct App;
struct Map;
struct Renderer;
struct World;
typedef enum {
face_left,
face_right
} Face;
typedef struct {
int x, y, vx, vy;
int frame;
int anim;
int grounded, headbutted, on_ramp, jumping;
int cooldown, slashing;
Face face;
Rect rect;
} Player;
void init_player(Player* p);
void update_player(
Player* p,
struct World* w,
const struct App* app,
const struct Map* map
);
void ren_player(const Player* p, struct Renderer* r);
typedef struct {
int x, y;
int frame, anim;
int bmp;
Rect rect;
} Particle;
void init_particle(Particle* p, int x, int y, int anim, int bmp);
int update_particle(Particle* p);
void ren_particle(const Particle* p, struct Renderer* r);
#endif
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