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#ifndef plat_h
#define plat_h
#include "error.h"
struct Heap;
#ifdef assert
#undef assert
#endif
#ifdef DEBUG
#define assert(expr) \
imp_assert( \
expr, \
#expr, \
__FILE__, \
__LINE__ \
)
#else
#define assert(expr)
#endif
int imp_assert(
int val,
const char* expr,
const char* file,
int line
);
void print(const char* fmt, ...);
void print_err(const char* fmt, ...);
void print_war(const char* fmt, ...);
void pbreak(Error code);
typedef struct {
int mpf;
int fps;
unsigned long pt, ct;
unsigned long now, next;
} FPS;
void init_fps(FPS* f, int mpf);
void fps_begin(FPS* f);
void fps_end(FPS* f);
void fps_update(FPS* f);
typedef enum {
btn_unknown,
btn_left,
btn_right,
btn_up,
btn_down,
btn_shoot,
btn_jump,
btn_start,
btn_count
} Btn;
typedef enum {
btn_state_pressed = 1 << 0,
btn_state_just_pressed = 1 << 1,
btn_state_just_released = 1 << 2
} Key_State;
typedef struct App {
int o, s;
int fps;
Error err;
unsigned* fb;
struct Heap* heap;
unsigned char btn_states[btn_count];
} App;
App* new_app(struct Heap* mem, const char* n);
void deinit_app(App* a);
void app_begin(App* a);
void app_end(App* a);
void init_audio(void);
void deinit_audio(void);
void play_sound(int len);
int btn_pressed(const App* a, Btn btn);
int btn_just_pressed(const App* a, Btn btn);
int btn_just_released(const App* a, Btn btn);
#endif
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