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#include "animation.h"
#include "asset.h"
#include "maths.h"
#include "obj.h"
#include "physics.h"
#include "render.h"
#include "world.h"
void init_projectile(
Projectile* p,
int x,
int y,
const Rect* r,
int anim
) {
p->r = *r;
p->frame = 0;
p->anim = anim;
p->x = x;
p->y = y;
p->vx = 0;
p->vy = 0;
p->s.x = 0;
p->s.y = 0;
p->s.w = 0;
p->s.h = 0;
}
int update_projectile(
Projectile* p,
const World* w
) {
Rect r = p->r;
int grounded = 1, headbutted = 1, on_ramp = 0;
const Animation* a = get_animation(p->anim);
r.x <<= fbits;
r.y <<= fbits;
r.w <<= fbits;
r.h <<= fbits;
update_body(
&w->map,
&p->x,
&p->y,
&p->vx,
&p->vy,
&grounded,
&headbutted,
&on_ramp,
&r
);
update_anim(a, &p->frame, &p->s);
return !grounded;
}
void ren_projectile(const Projectile* p, Renderer* r) {
const Bitmap* bm = get_bitmap(asset_id_arms_img);
ren_map(r, p->x >> fbits, p->y >> fbits, &p->s, bm);
}
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