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#include "rect.h"
#include "render.h"

static int smol_font_w = 384;
static unsigned smol_font_data[] = {
	0x2296a520, 0x40000524, 0x77757767, 0x60002077,
	0x6773637e, 0x69b15475, 0x95576767, 0x02616755,
	0x66640102, 0x00021421, 0x00020000, 0xf0326000,
	0x2543e520, 0x20002242, 0x41152645, 0x92740277,
	0x1135175d, 0x9bf13427, 0x95523595, 0x05422272,
	0x72d66364, 0x73f25003, 0x95576677, 0xfa6233a9,
	0x06267000, 0x20727542, 0x27674145, 0x44022045,
	0x53151571, 0x9d915525, 0xf55243d7, 0x00422122,
	0x47351550, 0x55d23425, 0xb5522277, 0xf5222266,
	0x0b935020, 0x12022024, 0x277437e7, 0x42742277,
	0x61736756, 0x69975775, 0xb27235e1, 0x70646725,
	0x32666370, 0x75945625, 0xf2763241, 0xf0326639
};

void ren_begin(Renderer* r, unsigned* t, int w, int h) {
	r->t = t;
	r->w = w;
	r->h = h;
	r->clip[0] = 0;
	r->clip[1] = 0;
	r->clip[2] = w;
	r->clip[3] = h;
}

void ren_end(Renderer* r) {
	(void)r;
}

void ren_clear(Renderer* r) {
	int e = r->w * r->h >> 5, i;
	for (i = 0; i < e; i++)
		r->t[i] = 0;
}

void ren_char(Renderer* r, int x, int y, char ch) {
	Rect re, su;
	int i, j, sx, sy, ex, ey;
	re.x = x;
	re.y = y;
	re.w = 4;
	re.h = 4;
	su.x = (ch - ' ') * 4;
	su.y = 0;
	su.w = 4;
	su.h = 4;
	rect_clipsr(&re, &su, r->clip);
	ex = re.x + re.w;
	ey = re.y + re.h;
	for (j = re.y, sy = su.y; j < ey; j++, sy++) {
		for (i = re.x, sx = su.x; i < ex; i++, sx++) {
			int di = (i + j * r->w);
			int si = (sx + sy * smol_font_w);
			int bit = (1 << (si & 0x1f));
			bit &= smol_font_data[si >> 5];
			r->t[di >> 5] ^= (1 << (di & 0x1f)) * (bit != 0);
		}
	}
}

void ren_text(Renderer* r, int x, int y, const char* t) {
	for (; *t; t++, x += 4)
		ren_char(r, x, y, *t);
}

void ren_map(
	Renderer* r,
	int x,
	int y,
	const Rect* re,
	const Bitmap* bm
) {
	Rect rect, su = *re;
	const unsigned* data = (const unsigned*)&bm[1];
	int i, j, sx, sy, ex, ey;
	rect.x = x;
	rect.y = y;
	rect.w = re->w;
	rect.h = re->h;
	rect_clipsr(&rect, &su, r->clip);
	ex = rect.x + rect.w;
	ey = rect.y + rect.h;
	for (j = rect.y, sy = su.y; j < ey; j++, sy++) {
		for (i = rect.x, sx = su.x; i < ex; i++, sx++) {
			int di = (i + j * r->w);
			int si = (sx + sy * bm->w);
			int bit = (1 << (si & 0x1f));
			bit &= data[si >> 5];
			r->t[di >> 5] ^= (1 << (di & 0x1f)) * (bit != 0);
		}
	}
}