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#ifndef render_h
#define render_h
struct Rect;
typedef struct Bitmap {
short w, h;
} Bitmap;
typedef struct {
unsigned* t;
int w, h;
int clip[4];
} Renderer;
void ren_begin(Renderer* r, unsigned* t, int w, int h);
void ren_end(Renderer* r);
void ren_clear(Renderer* r);
void ren_char(Renderer* r, int x, int y, char ch);
void ren_text(Renderer* r, int x, int y, const char* t);
void ren_map(
Renderer* r,
int x,
int y,
const struct Rect* re,
const Bitmap* bm
);
#endif
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