1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
#ifndef world_h
#define world_h
#include "map.h"
#include "obj.h"
#define max_particles 32
#define max_enemies 16
#define max_deathzones 16
struct Renderer;
typedef struct World {
Particle particles[max_particles];
Enemy enemies[max_enemies];
Deathzone deathzones[max_deathzones];
int particle_count, enemy_count;
int deathzone_count;
Player player;
Map map;
} World;
void init_world(World* w);
Particle* inst_particle(
World* w,
int x,
int y,
int anim,
int bmp
);
Enemy* inst_enemy(
World* w,
Enemy_Type t,
int x,
int y
);
Deathzone* inst_deathzone(
World* w,
const Rect* r,
int vx,
int vy,
int hp,
int life,
int friendly
);
void update_world(World* w, const struct App* a);
void ren_world(const World* w, struct Renderer* r);
#endif
|