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authorquou <quou@disroot.org>2023-05-07 09:46:39 +1000
committerquou <quou@disroot.org>2023-05-07 09:46:39 +1000
commit5ef6a71e935e2c3d1e5f9828e8cdbd78403a06a0 (patch)
tree128326b3234ec3b168f85b7a6749ff0fa4635a09
parent40eb179043b77f011fb1048c386ee187f64569d0 (diff)
Add some frames where the skulls are red after being damaged.
-rw-r--r--collision_system.c2
-rw-r--r--components.h1
-rw-r--r--enemy.c18
-rw-r--r--game_config.h2
-rw-r--r--intermediate/enemy.bmpbin8330 -> 8330 bytes
-rw-r--r--sprite.c8
-rw-r--r--sprite.h4
7 files changed, 25 insertions, 10 deletions
diff --git a/collision_system.c b/collision_system.c
index ed05817..2bb8cdb 100644
--- a/collision_system.c
+++ b/collision_system.c
@@ -6,6 +6,7 @@
#include "components.h"
#include "config.h"
#include "fx.h"
+#include "game_config.h"
#include "rect.h"
#include "standard.h"
#include "world.h"
@@ -62,6 +63,7 @@ static void handle_bullet_vs_enemy(
pos = &world->positions[bullet];
e = &world->enemies[enemy];
+ e->being_damaged = enemy_hit_frames;
e->hp--;
destroy_entity(world, bullet);
new_player_bullet_explosion(world, pos->x, pos->y);
diff --git a/components.h b/components.h
index 4c1b950..fb0df18 100644
--- a/components.h
+++ b/components.h
@@ -36,6 +36,7 @@ typedef struct {
int hp;
int backpedal;
int shoot_timer;
+ int being_damaged;
} CEnemy;
typedef struct {
diff --git a/enemy.c b/enemy.c
index 710a280..04baec4 100644
--- a/enemy.c
+++ b/enemy.c
@@ -37,7 +37,7 @@ Entity new_skull(World* world, int x, int y) {
col->w = 14 << fbits;
col->h = 14 << fbits;
- init_csprite(sprite, sprite_skull_right);
+ init_csprite(sprite, sprite_skull);
enemy->hp = skull_hp;
enemy->shoot_timer = 0;
@@ -91,6 +91,7 @@ void enemy_system(World* world) {
unsigned bits;
CPosition* pos;
CEnemy* enemy;
+ CSprite* sprite;
Player* player;
CPosition* ppos;
int dpx, dpy, tpx, tpy, d;
@@ -118,10 +119,12 @@ void enemy_system(World* world) {
if (
(bits & ctype_position) &&
(bits & ctype_enemy) &&
- (bits & ctype_skull)
+ (bits & ctype_skull) &&
+ (bits & ctype_sprite)
) {
- pos = &world->positions[i];
- enemy = &world->enemies[i];
+ pos = &world->positions[i];
+ enemy = &world->enemies[i];
+ sprite = &world->sprites[i];
dpx = ((ppos->x - pos->x) >> 4) + 256;
dpy = ((ppos->y - pos->y) >> 4) + 256;
@@ -129,6 +132,13 @@ void enemy_system(World* world) {
tpy = dpy;
d = ((dpx * dpx) >> fbits) + ((dpy * dpy) >> fbits);
+ if (enemy->being_damaged) {
+ enemy->being_damaged--;
+ init_csprite(sprite, sprite_skull_damaged);
+ } else {
+ init_csprite(sprite, sprite_skull);
+ }
+
if (d < 10 << fbits) {
dpx = -dpx;
dpy = -dpy;
diff --git a/game_config.h b/game_config.h
index 4e955a9..3b0f9d3 100644
--- a/game_config.h
+++ b/game_config.h
@@ -6,6 +6,8 @@
#define player_max_hp 3
#define player_invul_frames 50
+#define enemy_hit_frames 10
+
#define skull_hp 3
#define skull_speed (1 << fbits)
diff --git a/intermediate/enemy.bmp b/intermediate/enemy.bmp
index da1e068..ee0df40 100644
--- a/intermediate/enemy.bmp
+++ b/intermediate/enemy.bmp
Binary files differ
diff --git a/sprite.c b/sprite.c
index e2914ce..2b5647a 100644
--- a/sprite.c
+++ b/sprite.c
@@ -21,15 +21,15 @@ static const Sprite sprites[] = {
asset_id_bullet,
{ 14, 14, 14, 9 }
},
- /* sprite_skull_left */
+ /* sprite_skull */
{
asset_id_enemy,
- { 16, 0, 16, 16 }
+ { 0, 0, 16, 16 }
},
- /* sprite_skull_right */
+ /* sprite_skull_damaged */
{
asset_id_enemy,
- { 0, 0, 16, 16 }
+ { 16, 0, 16, 16 }
},
/* sprite_skull_debris_1 */
{
diff --git a/sprite.h b/sprite.h
index 5fd6b2a..8f9f736 100644
--- a/sprite.h
+++ b/sprite.h
@@ -10,8 +10,8 @@ typedef enum {
sprite_player_bullet_right,
sprite_player_bullet_up,
sprite_player_bullet_down,
- sprite_skull_left,
- sprite_skull_right,
+ sprite_skull,
+ sprite_skull_damaged,
sprite_skull_debris_1,
sprite_skull_debris_2,
sprite_skull_debris_3,