diff options
author | quou <quou@disroot.org> | 2023-05-06 20:30:58 +1000 |
---|---|---|
committer | quou <quou@disroot.org> | 2023-05-06 20:30:58 +1000 |
commit | a72420a85fdfe85d6a6e67b8c70ed11537d532bd (patch) | |
tree | 387ce06b39590ba1b90935fcbf71ed03c4f912b9 /collision_system.c | |
parent | 2e0f7c263b197d72fea7701d566e4a62e892fefe (diff) |
Work on visual effects; Debris and player bullet impact effects.
Diffstat (limited to 'collision_system.c')
-rw-r--r-- | collision_system.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/collision_system.c b/collision_system.c index 2a1ac03..cf1378c 100644 --- a/collision_system.c +++ b/collision_system.c @@ -58,10 +58,13 @@ static void handle_bullet_vs_enemy( Entity enemy ) { CEnemy* e; + const CPosition* pos; + pos = &world->positions[bullet]; e = &world->enemies[enemy]; e->hp--; destroy_entity(world, bullet); + new_player_bullet_explosion(world, pos->x, pos->y); } static void handle_bullet_vs_solid( @@ -73,10 +76,12 @@ static void handle_bullet_vs_solid( unsigned bbits; bbits = world->bitmask[bullet]; + pos = &world->positions[bullet]; if (bbits & ctype_enemy_bullet) { - pos = &world->positions[bullet]; new_enemy_bullet_explosion(world, pos->x, pos->y); + } else if (bbits & ctype_player_bullet) { + new_player_bullet_explosion(world, pos->x, pos->y); } destroy_entity(world, bullet); |