diff options
| author | quou <quou@disroot.org> | 2023-05-07 20:40:56 +1000 | 
|---|---|---|
| committer | quou <quou@disroot.org> | 2023-05-07 20:40:56 +1000 | 
| commit | f3ee0b0b2ddcf4484cd61aa2b33e49d9cc35779a (patch) | |
| tree | c5a58cc00741e82de16e66e7e12a380a3f16a841 /collision_system.c | |
| parent | 97e79598aa3fbbf7e7b69894964ccb232dfc0347 (diff) | |
Work on random things.
Diffstat (limited to 'collision_system.c')
| -rw-r--r-- | collision_system.c | 4 | 
1 files changed, 1 insertions, 3 deletions
| diff --git a/collision_system.c b/collision_system.c index 6d8368c..ca319f2 100644 --- a/collision_system.c +++ b/collision_system.c @@ -8,6 +8,7 @@  #include "fx.h"  #include "game_config.h"  #include "rect.h" +#include "sound.h"  #include "standard.h"  #include "world.h" @@ -185,7 +186,6 @@ void collision_system(World* world) {  	unsigned bits;  	CPosition* pos0, * pos1;  	const CCollider* col0, * col1; -	const CEnemy* e0, * e1;  	Collision_Side side;  	for (i = 0; i < world->entity_count; i++) { @@ -268,7 +268,6 @@ void collision_system(World* world) {  		) { continue; }  		pos0 = &world->positions[i]; -		e0   = &world->enemies[i];  		for (j = i + 1; j < world->entity_count; j++) {  			bits = world->bitmask[j]; @@ -278,7 +277,6 @@ void collision_system(World* world) {  			) { continue; }  			pos1 = &world->positions[j]; -			e1   = &world->enemies[j];  			dx = (pos0->x - pos1->x) >> 4;  			dy = (pos0->y - pos1->y) >> 4; |