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author | quou <quou@disroot.org> | 2023-05-06 20:30:58 +1000 |
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committer | quou <quou@disroot.org> | 2023-05-06 20:30:58 +1000 |
commit | a72420a85fdfe85d6a6e67b8c70ed11537d532bd (patch) | |
tree | 387ce06b39590ba1b90935fcbf71ed03c4f912b9 /components.h | |
parent | 2e0f7c263b197d72fea7701d566e4a62e892fefe (diff) |
Work on visual effects; Debris and player bullet impact effects.
Diffstat (limited to 'components.h')
-rw-r--r-- | components.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/components.h b/components.h index 63a62c5..4c1b950 100644 --- a/components.h +++ b/components.h @@ -8,6 +8,9 @@ /* Components are POD. If you put a pointer in one of these, * you're a dumb poo poo head. */ +/* I should probably make a velocity component because it's + * duplicated a bit. Eh. */ + typedef struct { int x, y; } CPosition; |