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authorquou <quou@disroot.org>2023-05-06 20:30:58 +1000
committerquou <quou@disroot.org>2023-05-06 20:30:58 +1000
commita72420a85fdfe85d6a6e67b8c70ed11537d532bd (patch)
tree387ce06b39590ba1b90935fcbf71ed03c4f912b9 /components.h
parent2e0f7c263b197d72fea7701d566e4a62e892fefe (diff)
Work on visual effects; Debris and player bullet impact effects.
Diffstat (limited to 'components.h')
-rw-r--r--components.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/components.h b/components.h
index 63a62c5..4c1b950 100644
--- a/components.h
+++ b/components.h
@@ -8,6 +8,9 @@
/* Components are POD. If you put a pointer in one of these,
* you're a dumb poo poo head. */
+/* I should probably make a velocity component because it's
+ * duplicated a bit. Eh. */
+
typedef struct {
int x, y;
} CPosition;