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-rw-r--r--asset.c117
1 files changed, 117 insertions, 0 deletions
diff --git a/asset.c b/asset.c
new file mode 100644
index 0000000..e6aafe5
--- /dev/null
+++ b/asset.c
@@ -0,0 +1,117 @@
+#include <stdio.h>
+
+#include "asset.h"
+#include "error.h"
+#include "platform.h"
+#include "standard.h"
+
+static const char* const asset_vpaths[] = {
+ /* asset_id_usr */ "data/usr.img"
+};
+
+static struct {
+ FILE* pack;
+ int pack_count;
+
+ unsigned char memory[asset_memory];
+ int memory_ptr;
+
+ Bitmap bitmaps[bitmap_asset_count];
+ int bitmap_count;
+} asset_manager;
+
+void* asset_mgr_alloc(int size) {
+ void* a;
+
+ a = &asset_manager.memory[asset_manager.memory_ptr];
+ asset_manager.memory_ptr += size;
+
+#ifdef DEBUG
+ if (asset_manager.memory_ptr > asset_memory) {
+ platform_err("Out of asset memory.\n");
+ platform_abort(error_out_of_memory);
+ }
+#endif
+
+ return a;
+}
+
+/* Loading assets isn't that efficient. Too bad. */
+int get_asset_info(const char* name, int* offset, int* size) {
+ int head_size = 8, i;
+ char buf[56];
+
+ fseek(asset_manager.pack, head_size, SEEK_SET);
+
+ for (i = 0; i < asset_manager.pack_count; i++) {
+ fread(size, 4, 1, asset_manager.pack);
+ fread(offset, 4, 1, asset_manager.pack);
+ fread(buf, 1, sizeof buf, asset_manager.pack);
+
+ if (string_equal(buf, name)) {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+void load_assets() {
+ int i, offset, size;
+ const char* name;
+ Bitmap* bmp;
+ FILE* pack;
+ char magic[4];
+
+ asset_manager.bitmap_count = 0;
+
+ pack = fopen("pack", "rb");
+ if (!pack) {
+ platform_err("Failed to open 'pack'. Did you delete it?");
+ platform_abort(error_file_not_found);
+ }
+
+ asset_manager.pack = pack;
+
+ fread(&asset_manager.pack_count, 4, 1, pack);
+
+#define gi(e_) \
+ name = asset_vpaths[i]; \
+ if (get_asset_info(name, &offset, &size)) { \
+ fseek(pack, offset, SEEK_SET); \
+ e_ \
+ } else { \
+ platform_err( \
+ "%s doesn't exist in the pack. " \
+ "Is the pack corrupt?\n", \
+ name \
+ ); \
+ platform_abort(error_file_not_found); \
+ }
+
+ for (i = 0; i < bitmap_asset_count; i++) {
+ gi({
+ bmp = &asset_manager.bitmaps[asset_manager.bitmap_count++];
+ fread(magic, 4, 1, pack);
+
+ if (!string_equal(magic, "IMAG")) {
+ platform_err("Invalid asset\n");
+ platform_abort(error_invalid_asset);
+ }
+
+ fread(&bmp->w, 4, 1, pack);
+ fread(&bmp->h, 4, 1, pack);
+ size = bmp->w * bmp->h * sizeof *bmp->pixels;
+ bmp->pixels = asset_mgr_alloc(size);
+ fread(bmp->pixels, 1, size, pack);
+ });
+ }
+
+#undef gi
+
+ fclose(pack);
+}
+
+const Bitmap* get_bitmap(Asset_ID id) {
+ return &asset_manager.bitmaps[id];
+}