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|
ifndef config
config=debug_gnu64
endif
.PHONY: all clean
sanitise =
defines =
includes = ./
data_dir = data
int_dir = intermediate
cflags = \
$(includes) $(defines) $(conf_cflags) \
-Wall -std=c90 -pedantic -static-libgcc $(sanitise)
lflags = $(conf_lflags) $(libs) -static-libgcc $(sanitise)
pack_cmd = ./packer
bmpconv_cmd = ./bmpconv
target=mallocbullet
ifeq ($(config), debug_gnu64)
compiler = gcc
defines = -DDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats
includes = -I./
conf_cflags = -g -O0 -m64
conf_lflags = -m64
libs = -lm -lSDL2
endif
ifeq ($(config), release_gnu64)
compiler = gcc
defines = -DNDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats
includes = -I./
conf_cflags = -s -O3 -m64
conf_lflags = -s -O3 -m64
libs = -lm -lSDL2
endif
ifeq ($(config), debug_gnu32)
compiler = gcc
defines = -DDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats
includes = -I./
conf_cflags = -g -O0 -m32
conf_lflags = -m32
libs = -lm -lSDL2
endif
ifeq ($(config), release_gnu32)
compiler = gcc
defines = -DNDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats
includes = -I./
conf_cflags = -s -O3 -m32
conf_lflags = -s -O3 -m32
libs = -lm -lSDL2
endif
ifeq ($(config), release_win32)
target = mallocbullet.exe
compiler = i686-w64-mingw32-gcc
defines = -DNDEBUG -DSDL_MAIN_HANDLED -Dplat_sdl2 -Dplat_x86 -Dplat_windows -Dallow_floats
includes = -I./ -I win/extern/SDL2/include
conf_clfags = -s -O3 -m32 -static
conf_lflags = -s -O3 -m32 -static
libs = -Lwin/extern/SDL2/lib/gcc/x86 -lSDL2.dll -lSDL2main -lkernel32 -luser32 -lsetupapi
pack_cmd = wine packer.exe
bmpconv_cmd = wine bmpconv.exe
postbuild = cp win/extern/SDL2/lib/gcc/x86/SDL2.dll ./
endif
ifeq ($(config), release_win64)
target = mallocbullet.exe
compiler = x86_64-w64-mingw32-gcc
defines = -DNDEBUG -DSDL_MAIN_HANDLED -Dplat_sdl2 -Dplat_x86 -Dplat_windows -Dallow_floats
includes = -I./ -I win/extern/SDL2/include
conf_clfags = -s -O3 -m64 -static
conf_lflags = -s -O3 -m64 -static -mwindows
libs = -Lwin/extern/SDL2/lib/gcc/x64 -lSDL2.dll -lSDL2main -lkernel32 -luser32 -lsetupapi
pack_cmd = wine packer.exe
bmpconv_cmd = wine bmpconv.exe
postbuild = cp win/extern/SDL2/lib/gcc/x64/SDL2.dll ./
endif
.PHONY: all clean pack_assets
all: $(target)
sources = \
animation.c \
animation_system.c \
asset.c \
bullet.c \
collision_system.c \
enemy.c \
fx.c \
game.c \
main.c \
malware.c \
map.c \
menu.c \
platform.c \
player.c \
rect.c \
render.c \
solid.c \
sprite.c \
sprite_system.c \
standard.c \
world.c \
assets = $(wildcard $(data_dir)/*)
objects = $(sources:%.c=%.o)
bitmaps = $(wildcard $(int_dir)/*.bmp)
images = $(bitmaps:$(int_dir)/%.bmp=$(data_dir)/%.img)
$(objects): %.o : %.c
$(compiler) $(cflags) -MMD -MF $(@:%.o=%.d) -c $< -o $@
$(images): $(data_dir)%.img : $(int_dir)%.bmp | bmp_converter $(data_dir)
$(bmpconv_cmd) $< $@
bmp_converter:
$(compiler) -O3 -Wall bmpconv.c -o bmpconv
assets: $(images)
$(data_dir):
mkdir -p data
pack_assets:
$(compiler) -O3 -Wall pack.c -o packer
$(pack_cmd) $(assets)
emscripten: $(target)
mkdir -p ems/out
emcc $(sources) -o ems/out/mallocbullet.html \
--embed-file pack -Dplat_sdl2 -Dplat_emscripten -sUSE_SDL=2 \
-sTOTAL_MEMORY=67108864 --shell-file ems/template.html \
--post-js ems/post_run.js
-include $(objects:%.o=%.d)
$(target): $(objects) assets pack_assets
$(compiler) $(objects) $(lflags) -o $@
$(postbuild)
clean:
rm -f $(target)
rm -f $(objects)
rm -f $(objects:%.o=%.d)
rm -f $(images)
rm -f pack packer
rm -f bmpconv
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