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#include "animation.h"

static const Animation animations[] = {
	/* animation_player_walk_left */
	{
		{
			{ 0,  16, 16, 16 },
			{ 16, 16, 16, 16 },
			{ 16, 16, 16, 16 },
			{ 0,  16, 16, 16 },
			{ 32, 16, 16, 16 },
			{ 32, 16, 16, 16 }
		},
		6,
		3
	},
	/* animation_player_walk_right */
	{
		{
			{ 0,  0,  16, 16 },
			{ 16, 0,  16, 16 },
			{ 16, 0,  16, 16 },
			{ 0,  0,  16, 16 },
			{ 32, 0,  16, 16 },
			{ 32, 0,  16, 16 }
		},
		6,
		3
	},
	/* animation_player_idle_left */
	{
		{
			{ 0,  16, 16, 16 },
		},
		1,
		1
	},
	/* animation__player_idle_right */
	{
		{
			{ 0,  0, 16, 16 },
		},
		1,
		1
	},
	/* animation_enemy_bullet_explode */
	{
		{
			{ 24, 0, 7, 7 },
			{ 31, 0, 7, 7 },
			{ 38, 0, 7, 7 }
		},
		3,
		5
	},
	/* animation_player_bullet_explode */
	{
		{
			{ 30,  15, 15, 15 },
			{ 45,  15, 15, 15 },
			{ 60,  15, 15, 15 },
			{ 75,  15, 15, 15 },
			{ 90,  15, 15, 15 },
			{ 105, 15, 15, 15 },
			{ 120, 15, 15, 15 },
		},
		7,
		1
	},
	/* animation_heart_break */
	{
		{
			{ 72,  72, 7, 7 },
			{ 79,  72, 7, 7 },
			{ 86,  72, 7, 7 },
			{ 93,  72, 7, 7 },
			{ 100, 72, 7, 7 },
			{ 107, 72, 7, 7 }
		},
		6,
		3
	}
};

const Animation* get_animation(Animation_ID id) {
	return &animations[id];
}