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#include "animation.h"
static const Animation animations[] = {
/* animation_player_walk_left */
{
{
{ 0, 16, 16, 16 },
{ 16, 16, 16, 16 },
{ 16, 16, 16, 16 },
{ 0, 16, 16, 16 },
{ 32, 16, 16, 16 },
{ 32, 16, 16, 16 }
},
6,
3
},
/* animation_player_walk_right */
{
{
{ 0, 0, 16, 16 },
{ 16, 0, 16, 16 },
{ 16, 0, 16, 16 },
{ 0, 0, 16, 16 },
{ 32, 0, 16, 16 },
{ 32, 0, 16, 16 }
},
6,
3
},
/* animation_player_idle_left */
{
{
{ 0, 16, 16, 16 },
},
1,
1
},
/* animation__player_idle_right */
{
{
{ 0, 0, 16, 16 },
},
1,
1
},
/* animation_enemy_bullet_explode */
{
{
{ 24, 0, 7, 7 },
{ 31, 0, 7, 7 },
{ 38, 0, 7, 7 }
},
3,
5
},
/* animation_player_bullet_explode */
{
{
{ 30, 15, 15, 15 },
{ 45, 15, 15, 15 },
{ 60, 15, 15, 15 },
{ 75, 15, 15, 15 },
{ 90, 15, 15, 15 },
{ 105, 15, 15, 15 },
{ 120, 15, 15, 15 },
},
7,
1
},
/* animation_heart_break */
{
{
{ 72, 72, 7, 7 },
{ 79, 72, 7, 7 },
{ 86, 72, 7, 7 },
{ 93, 72, 7, 7 },
{ 100, 72, 7, 7 },
{ 107, 72, 7, 7 }
},
6,
3
},
/* animation_spawn */
{
{
{ 133, 60, 15, 6 },
{ 133, 60, 15, 6 },
{ 133, 60, 15, 6 },
{ 133, 60, 15, 6 },
{ 133, 66, 15, 6 },
{ 148, 60, 15, 6 },
{ 148, 66, 15, 6 },
{ 148, 72, 15, 6 },
},
8,
5
}
};
const Animation* get_animation(Animation_ID id) {
return &animations[id];
}
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