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#include "animation.h"
#include "components.h"
#include "world.h"
void animation_system(World* world) {
int i;
unsigned bits;
CSprite* sprite;
CAnimated* animated;
const Animation* animation;
for (i = 0; i < world->entity_count; i++) {
bits = world->bitmask[i];
if ((bits & ctype_sprite) && (bits & ctype_animated)) {
sprite = &world->sprites[i];
animated = &world->animateds[i];
animation = get_animation(animated->id);
animated->timer++;
if (animated->timer > animation->slowness) {
animated->frame++;
animated->timer = 0;
}
if (animated->frame >= animation->frame_count) {
if (bits & ctype_destroy_on_anim_done) {
destroy_entity(world, i);
continue;
}
animated->frame = 0;
animated->timer = 0;
}
sprite->rect = animation->frames[animated->frame];
}
}
}
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