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#ifndef asset_h
#define asset_h

#include "render.h"

#define bitmap_asset_count 4

typedef enum {
	asset_id_usr = 0,
	asset_id_char,
	asset_id_bullet,
	asset_id_enemy,
	asset_count
} Asset_ID;

void load_assets();

const Bitmap* get_bitmap(Asset_ID id);

#endif