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#ifndef bullet_h
#define bullet_h

struct World;

int new_player_bullet(
	struct World* world,
	int x,
	int y,
	int vx,
	int vy,
	int life
);

int new_enemy_bullet(
	struct World* world,
	int x,
	int y,
	int vx,
	int vy
);

#endif