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#ifndef components_h
#define components_h

#include "animation.h"
#include "asset.h"
#include "rect.h"

typedef struct {
	int x, y;
} CPosition;

typedef struct {
	Asset_ID id;
	Rectangle rect;
} CSprite;

typedef struct {
	Animation_ID id;

	int frame;
	int timer;
} CAnimated;

typedef enum {
	ctype_sprite   = 1 << 0,
	ctype_position = 1 << 1,
	ctype_animated = 1 << 2
} CType;

#endif