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#ifndef fx_h
#define fx_h

#include "animation.h"

struct World;

int new_enemy_bullet_explosion(
	struct World* world,
	int x,
	int y
);

int new_player_bullet_explosion(
	struct World* world,
	int x,
	int y
);

int new_heart_break(
	struct World* world,
	int x,
	int y
);

#endif