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#ifndef game_h
#define game_h
#include "world.h"
#include "menu.h"
typedef enum {
game_state_menu = 0,
game_state_game,
game_state_credits,
game_state_dead
} Game_State;
typedef struct Game Game;
typedef struct {
void (*state_init)(Game* game);
void (*state_update)(Game* game);
void (*state_deinit)(Game* game);
} Game_State_Fns;
struct Game {
const Game_State_Fns* fns;
Game_State state;
Menu menu;
World world;
int wave_timer, want_next, display_wave_text;
};
void game_init(Game* game, Game_State state);
void game_update(Game* game);
void game_deinit(Game* game);
void game_change_state(Game* game, Game_State state);
void gameplay_next_wave(Game* menu);
void gameplay_new(Game* game);
#endif
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