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#include "asset.h"
#include "player.h"
#include "render.h"
#include "standard.h"
#include "systems.h"
#include "world.h"
#include "enemy.h"

World world;

void on_init(int argc, char** argv) {
	seed_rng(500);

	init_renderer();

	load_assets();

	init_world(&world);

	init_player(&world.player, &world);

	new_skull(&world, 0, 0);
}

void on_update() {
	renderer_begin_frame();
	update_player(&world.player, &world);
	enemy_system(&world);
	bullet_system(&world);
	animation_system(&world);
	sprite_system(&world);
}

void on_deinit() {

}