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#include "asset.h"
#include "render.h"
#include "systems.h"
#include "world.h"

World world;
Entity player;

void on_init(int argc, char** argv) {
	CSprite* sprite;
	CPosition* pos;

	init_renderer();

	load_assets();

	init_world(&world);

	player = new_entity(&world);
	add_components(&world, player, ctype_sprite | ctype_position);
	sprite = &world.sprites[player];
	pos = &world.positions[player];
	pos->x = 32;
	pos->y = 70;
	sprite->id = asset_id_char;
	sprite->rect = make_rect(0, 16, 16, 16);
}

void on_update() {
	sprite_system(&world);
}

void on_deinit() {

}