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#include "asset.h" #include "render.h" void on_init(int argc, char** argv) { init_renderer(); load_assets(); } void on_update() { const Bitmap* b = get_bitmap(asset_id_usr); Rectangle r; r = make_rect(0, 0, 189, 89); renderer_begin_frame(); render_bitmap(b, 0, 0, &r); } void on_deinit() { }