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#ifndef map_h
#define map_h
#include "game_config.h"
#include "render.h"
struct World;
typedef struct {
Colour pixels[
map_width *
map_tile_size *
map_height *
map_tile_size
];
} Map;
void init_map(Map* map, struct World* world);
void render_map(Map* map, int cx, int cy);
void get_map_bitmap(Map* map, Bitmap* bitmap);
#endif
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