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#ifndef player_h
#define player_h

struct World;

typedef struct {
	int entity;
	int face;
	int ldx, ldy;
	int shoot_cooldown;
	int shoot_countdown;
	int hp;
} Player;

void init_player(Player* player, struct World* world);
void update_player(Player* player, struct World* world);
void player_take_damage(Player* player, int dmg);
void update_camera(Player* player, struct World* world);

#endif