blob: 1025eb889eb5b89eeb908a30eb216a9b9c7fa100 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#ifndef player_h
#define player_h
struct World;
typedef struct {
int entity;
int face;
int ldx, ldy, sdx, sdy;
int shoot_cooldown;
int shoot_countdown;
int hp;
int invul, invul_counter;
} Player;
void init_player(Player* player, struct World* world);
void update_player(Player* player, struct World* world);
void player_take_damage(
struct World* world,
Player* player,
int dmg
);
void update_camera(Player* player, struct World* world);
#endif
|