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#ifndef render_h
#define render_h
#include "config.h"
#include "rect.h"
typedef struct {
unsigned char r, g, b, a;
} Colour;
Colour make_colour(unsigned rgb, unsigned char a);
Colour make_black();
Colour make_white();
typedef struct {
Colour* pixels;
int w, h;
} Bitmap;
void init_bitmap(
Bitmap* bitmap,
Colour* pixels,
int w,
int h
);
typedef struct {
Bitmap* bmp;
int char_w, char_h;
int chars_across;
} BM_Font;
void init_font(
BM_Font* font,
Bitmap* bmp,
int char_w,
int char_h,
int chars_across
);
void rfont_char(int x, int y, char c);
void rfont_char_col(int x, int y, char c, Colour colour);
void rfont_text(
int x,
int y,
const char* text
);
void rfont_text_col(
int x,
int y,
const char* text,
Colour colour
);
void init_renderer();
void renderer_begin_frame();
Colour* get_render_pixels();
extern int sprite_camera_x;
extern int sprite_camera_y;
void render_bitmap(
const Bitmap* bitmap,
int x,
int y,
const Rectangle* rect
);
void render_bitmap_col(
const Bitmap* bitmap,
int x,
int y,
const Rectangle* rect,
Colour colour
);
#endif
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