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#include "sprite.h"
static const Sprite sprites[] = {
/* sprite_player_bullet_left */
{
asset_id_bullet,
{ 9, 0, 9, 14 }
},
/* sprite_player_bullet_right */
{
asset_id_bullet,
{ 0, 0, 9, 14 }
},
/* sprite_player_bullet_up */
{
asset_id_bullet,
{ 0, 14, 14, 9 }
},
/* sprite_player_bullet_down */
{
asset_id_bullet,
{ 14, 14, 14, 9 }
},
/* sprite_skull_left */
{
asset_id_enemy,
{ 16, 0, 16, 16 }
},
/* sprite_skull_right */
{
asset_id_enemy,
{ 0, 0, 16, 16 }
},
/* sprite_skull_debris_1 */
{
asset_id_enemy,
{ 32, 0, 5, 8 }
},
/* sprite_skull_debris_2 */
{
asset_id_enemy,
{ 38, 0, 6, 6 }
},
/* sprite_skull_debris_3 */
{
asset_id_enemy,
{ 32, 8, 5, 8 }
},
/* sprite_skull_debris_4 */
{
asset_id_enemy,
{ 38, 11, 5, 5 }
},
/* sprite_skull_debris_5 */
{
asset_id_enemy,
{ 44, 10, 3, 6 }
},
/* sprite_enemy_bullet */
{
asset_id_bullet,
{ 18, 0, 5, 5 }
},
/* sprite_author */
{
asset_id_usr,
{ 0, 70, 70, 10 }
},
/* sprite_free */
{
asset_id_usr,
{ 0, 80, 171, 10 }
},
/* sprite_floor_tile */
{
asset_id_map,
{ 0, 0, 16, 16 }
},
/* sprite_bricks */
{
asset_id_map,
{ 16, 0, 16, 16 }
}
};
void init_csprite(CSprite* sprite, Sprite_ID id) {
const Sprite* s;
s = &sprites[id];
sprite->id = s->bitmap;
sprite->rect = s->rect;
}
const Sprite* get_sprite(Sprite_ID id) {
return &sprites[id];
}
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