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#include "spawner.h"
#include "standard.h"
#include "wave.h"
#include "world.h"
static const Wave waves[] = {
{
{
{
20,
2,
{
{ 3, 5 },
{ 15, 15 },
}
}
},
1,
2
},
{
{
{
20,
2,
{
{ 3, 5 },
{ 15, 15 },
}
},
{
200,
4,
{
{ 30, 30 },
{ 15, 20 },
{ 23, 5 },
{ 6, 4 },
}
},
},
2,
6
}
};
void init_waver(Waver* waver) {
waver->idx = 0;
waver->sidx = 0;
waver->timer = 0;
}
void start_wave(struct World* world) {
world->wave_started = 1;
world->enemies_killed = 0;
}
int wave_enemy_count(const Waver* waver) {
return waves[waver->idx].kill_requirement;
}
void next_wave(Waver* waver) {
waver->idx++;
waver->sidx = 0;
}
void update_waver(Waver* waver, World* world) {
const Wave* wave;
const Subwave* subwave;
const Wave_Spawn* spawn;
int i;
wave = &waves[waver->idx];
subwave = &wave->subwaves[waver->sidx];
if (waver->sidx >= wave->subwave_count) { return; }
waver->timer++;
if (waver->timer >= subwave->frame) {
for (i = 0; i < subwave->count; i++) {
spawn = &subwave->spawns[i];
new_spawner(
world,
(spawn->x * map_tile_size) << fbits,
(spawn->y * map_tile_size) << fbits
);
}
waver->sidx++;
}
}
int get_wave_count() {
return sizeof waves / sizeof *waves;
}
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