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#ifndef wave_h
#define wave_h
#include "config.h"
/* TODO: Different enemies. */
typedef struct Waver Waver;
typedef void (*Wave_Finish)(Waver* waver, int last);
typedef struct {
int x, y;
} Wave_Spawn;
typedef struct {
int frame;
int count;
Wave_Spawn spawns[wave_max_spawns];
} Subwave;
typedef struct {
Subwave subwaves[wave_max_subwaves];
int subwave_count;
int kill_requirement;
} Wave;
struct Waver {
int idx, sidx;
int timer;
};
void init_waver(Waver* waver);
void start_wave(struct World* world);
int wave_enemy_count(const Waver* waver);
void next_wave(Waver* waver);
void update_waver(Waver* waver, struct World* world);
int get_wave_count();
#endif
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