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#include "world.h"
void init_world(World* world) {
world->entity_count = 0;
}
Entity new_entity(World* world) {
Entity e;
e =
world->recycle_bin_count > 0 ?
world->recycle_bin[--world->recycle_bin_count] :
world->entity_count++;
world->bitmask[e] = 0;
return e;
}
void destroy_entity(World* world, Entity e) {
world->recycle_bin[world->recycle_bin_count++] = e;
world->bitmask[e] = 0;
}
void add_components(World* world, Entity e, CType bits) {
world->bitmask[e] |= bits;
}
void remove_components(World* world, Entity e, CType bits) {
world->bitmask[e] &= ~bits;
}
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