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#include "world.h"
void init_world(World* world) {
world->entity_count = 0;
}
Entity new_entity(World* world) {
Entity e;
e = world->entity_count++;
world->bitmask[e] = 0;
return e;
}
void add_components(World* world, Entity e, CType bits) {
world->bitmask[e] |= bits;
}
void remove_components(World* world, Entity e, CType bits) {
world->bitmask[e] &= ~bits;
}
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