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#include "world.h"

void init_world(World* world) {
	world->entity_count = 0;
}

Entity new_entity(World* world) {
	Entity e;

	e = world->entity_count++;
	world->bitmask[e] = 0;
	return e;
}

void add_components(World* world, Entity e, CType bits) {
	world->bitmask[e] |= bits;
}

void remove_components(World* world, Entity e, CType bits) {
	world->bitmask[e] &= ~bits;
}