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#ifndef world_h
#define world_h
#include "components.h"
#define max_entities 256
typedef int Entity;
typedef struct {
int entity_count;
unsigned char bitmask[max_entities];
CSprite sprites[max_entities];
CPosition positions[max_entities];
} World;
void init_world(World* world);
Entity new_entity(World* world);
void add_components(World* world, Entity e, CType bits);
void remove_components(World* world, Entity e, CType bits);
#endif
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