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#ifndef world_h
#define world_h
#include "components.h"
#include "config.h"
#include "map.h"
#include "player.h"
#include "wave.h"
typedef int Entity;
typedef struct World World;
/* Keep as POD. */
struct World {
int entity_count;
int recycle_bin_count;
unsigned short bitmask[max_entities];
Entity recycle_bin[max_entities];
CSprite sprites [max_entities];
CPosition positions [max_entities];
CAnimated animateds [max_entities];
CBullet bullets [max_entities];
CEnemy enemies [max_entities];
CCollider colliders [max_entities];
CDebris debris [max_entities];
Player player;
Map map;
Waver waver;
int cam_x, cam_y;
int enemy_count, wave_started, enemies_killed;
int has_less_collision, has_less_hud;
int gmemory, oom;
};
void init_world(World* world);
Entity new_entity(World* world);
void destroy_entity(World* world, Entity e);
void add_components(World* world, Entity e, CType bits);
void remove_components(World* world, Entity e, CType bits);
#endif
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